Students who spend at least four hours a day on digital leisure before or after school …

„In most countries and economies participating in PISA 2022, students who spend at least four hours a day on digital leisure before or after school are less likely to be interested in learning new things or believing that learning at school is useful.“

OECD (Hrsg.), PISA 2022 – Finite time to learn and play (2025), S. 33.