„Jugendliche verbringen an einem Werktag laut eigener Einschätzung im Durchschnitt 88 Minuten mit Gaming (2024: 91 Minuten). Bei den Jungen
WeiterlesenKategorie: Medienkonsum
Hausaufgaben und Lernen als Anlass für die Nutzung von KI …
„Wie schon im Vorjahr nennt eine Mehrheit von 74 Prozent Hausaufgaben und Lernen als Anlass für die Nutzung von KI
WeiterlesenAdolescents from low socio-economic backgrounds are less likely to use digital resources for learning outside school …
„Adolescents from low socio-economic backgrounds are less likely to use digital resources for learning outside school or for seeking practical
WeiterlesenChildren from low socio-economic groups are at least twice as likely to possess a smartphone …
„Approximately 70% of fourth-grade students, around age 10, have their own smartphone in OECD countries where there is available PIRLS
WeiterlesenDelays in language acquisition …
„Passive screen time, particularly television watching, as well as prolonged screen time across various media types, are consistently found to
WeiterlesenHigher screen use in very young children is mostly found to be associated with delayed language development …
„Current research suggests that young brains process information differently depending on the media type, with potential implications for how they
WeiterlesenHauptrisiken, die das Lernen von Kindern beeinträchtigen können …
„For preschool and school-age children, the impact of screen time on their ability to concentrate and be attentive is emphasised
WeiterlesenFast die Hälfte der 15-Jährigen lässt Handy-Benachrichtigungen im Unterricht an …
„According to PISA data, on average, nearly half (44%) of 15-year-olds across OECD countries usually keep notifications active on their
WeiterlesenModerate users of digital devices for leisure tend to have higher mathematics performance …
„Moderate users of digital devices for leisure (two to four hours per day outside of school) tend to have higher
WeiterlesenStudents who spend an excessive amount of time on digital recreation are more likely to be disengaged from school …
„Students who spend an excessive amount of time on digital recreation are more likely to be disengaged from school than
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